Final Contest Schedule | Battle of the Books
of the Books
Final Three Teams School Contest Guidelines and Rules
- Since Battle of the Books is part of the Celebration of Literacy,
purpose of the school and district level contests is to promote reading. The second purpose is for students to enjoy friendly competition by answering questions
- The Joseph Lane Library staff has spent much time organizing and promoting the school practices and contests in order that all participating students could have fun, so please practice good sportsmanship.
- Students are expected to participate for fun, not for prizes
- Participants must be enrolled at Joseph Lane Middle School in 6th, 7th, or 8th grade.
- Students must sign up
for the school contest to participate.
- Signing up to participate in Battle of the Books is a commitment to your school, to your team, and to yourself. That commitment involves reading as many of the 16 books as possible, writing questions, meeting with your team to discuss the books, going to the scheduled practice sessions, and finally participating in the school battle.
- Teams compete in
the school contest for the privilege of representing Joseph
Lane Middle School at the county contest.
- It is the responsibility of the participants to form four person teams.
- The three teams which scored the most points at the preliminary school contest compete in the final school contest to determine which team will represent Joseph Lane in the county and region contests.
- Teams must have four members present to compete in the school contest.
The three final contest teams may have an alternate, chosen from a competitor in the preliminary contest, in case one of their four members cannot compete.
- The team which wins the final school contest
may choose one alternate for the county contest.
- No other person, including team coaches, parents, teachers, and other students, may assist in answering the questions. Participants may not use any print material, such as an author/title list or electronic devices to assist in answering questions. Any team that uses outside help will be disqualified.
- Students and spectators need to turn off their cell phones and not have out any other electronic devices.
- Participants must be quiet during the contest and practice good sportsmanship. Teams could
be dismissed for disruptive behavior, such as talking, interrupting, arguing
about the rules, or complaining about other teams. Any questions about the contest must be asked only by the team captain between rounds.
- A round robin format will be used, allowing all three teams to battle each other: Team A vs. Team B; Team A vs. Team C; Team B vs. Team C.
- Questions and answers are provided by the state Battle of the Books
committee and the Joseph Lane Library staff. Neither participants nor spectators should argue about the accuracy of answers, or request to answer
a different question.
- The team captain provides the answer for the team.
will have 15 seconds to correctly answer the question. Players should confer
with each other prior to the captain giving the answer.
- After 10 seconds, the timer will ask for an answer by saying, "Answer
please." After 15 seconds the timer will say, "Time." Discussion must stop and the captain must
an answer immediately.
- In the title/author questions (“In which book . . .? “), if the title is correct, the team is awarded 3 points. An additional 2 points is awarded for the correct author (both first and last names).
- If a team gives an incorrect title or author, the opposing team may pick up 3 points for title and 2 points for author. The question will be repeated to the acquiring team, which will then have 15 seconds in which to answer. NOTE: If the acquiring team does not answer correctly, play does NOT pass back to the other team.
- In the content questions, 5 points are given for the correct answer.
Note about content questions: Since content questions are more open ended than "in which book..." questions, the judges reserve the discretion to ask teams to clarify their answers. In other words, if a team answers a question correctly but not in as much detail as the official answer, the team could be asked to provide more details for their answer.
- If a team gives an incorrect answer to an open response question, the opposing team may get 5 points by answering correctly.
- Regardless of who scored what on the last question, even numbered questions will be read to the even team, and odd numbered questions will be read to the odd team. This means that an "acquiring" team will get to answer two questions in a row--the one it acquired, followed by their own.
- * At the end of the contest, teams may challenge to prove that one of their answers to a question was correct.
If the judge accepts the challenge as successful, and the other conditions for gaining a score were fulfilled, the score is adjusted accordingly:
Scenario 1--During the contest Team A answers a first chance question incorrectly and Team B answers correctly, but Team A successfully challenges the question. Result: Team A is awarded points and Team B loses points.
Scenario 2--During the contest Team A answers a first chance question incorrectly and Team B answers incorrectly also, but Team A successfully challenges the question. Result: Team A is awarded points, but Team B does not lose points (because Team B had not earned points for the question during the contest).
Scenario 3--During the contest Team A answers a second chance question incorrectly (which Team B had also answered incorrectly), but Team A successfully challenges the question. Result: Team A is awarded points, but Team B does not lose points (because Team B had not earned points for the question during the contest).
The following procedure will be used for challenges:
--The judge asks if any team wishes to challenge the answer to a question. The timekeeper then times for 15 seconds. If no team requests a challenge, the final scores stand.
--Teams may only challenge one question per battle.
--After a copy of the book is given to the challenging team(s), the timekeeper begins timing.
--The challenging team(s) will have two minutes to find and mark the page numbers (with a post-it note) where the answer can be found. The challenging team(s) need to provide exact reference in the book so the judge can verify the answer.
--The timer will announce only the end of the two minute time period. When time is called, discussion must stop.
- After the three round robin battles, the total points earned by each team will be tallied to determine the final contest winner.
Note: Total points accumulated, not battle wins and losses are used to determine the final contest winner.
- The only tie scores that will be resolved at the end of the school contest will be to determine first place (since only one team advances to the county and region contests). Teams will be given the same tie-breaker question that they must answer successfully to win. Team captains will write the answer on a tie-breaker form. If both teams answer correctly, questions will continue until one team answers incorrectly, and then the other team will be declared the winner of the tie-breaker round and the winner of the school contest. No challenges are allowed in the tie-breaker round.
- In the event of a situation not specifically addressed by these guidelines and rules, the decision of the judges is final.